Assessing
Bronze in a drill. Silver in a game. Gold under pressure.
Not can they do it — how well, and against how much. Silver is the one that counts towards their level.
The detail
Bronze — they can do it when it is set up for them. On their way; keep working it.
Silver — they did it in a game, with nobody helping and the outcome mattering. This is the one that counts towards their level.
Gold — they did it under real pressure, against someone good, when it was hard.
Tap a skill to step it up, tap again to cycle back. It saves instantly, and you can swipe between players to rate a whole group on the skill you just drilled.
The journey
They know what’s next.
They see what they’re working towards and how well they’re doing — and the coaching points to get there.
Level
This season, out of sixteen.
Ranking up over the season, with celebrations and a score to see real progress.
Rank
The whole journey. It only climbs.
Eight names, four states each. Banked at the end of every season and never taken away.
Nobody starts at the bottom for finding the sport late.
Every age group has a floor. A child joining at U13 arrives where their team-mates are, and climbs from there.
Seasons
What was earned becomes the record.
On the club's season date rank is banked, the squad moves up, and level resets. Last year's badges, sessions and skills are shelved into the child's history — never deleted.
2022/232023/242024/252025/262026/27
Badges
Some are yours to give. Most are theirs to claim.
You award effort — Grafter, Leader, Brick Wall. The child claims moments, once a week each. You see the list, never who claimed what.
The framework
Your words, not ours.
The sixteen skills, the coaching points and the ethos are your club's own copy. Reword any of it; it changes nothing for anyone else.
From U15
12+4
Four skills are their position's.
Twelve shared, four for their group. Change a group later and nothing is lost.
Who sees what
No private notes. Anywhere.
A parent sees everything you record for their own child. Assume the family reads every word, because they can. From 13 a player can have their own sign-in — one code, one phone, their record only.